Adapting Game Mechanics with Micro-Machinations R van Rozen, J Dormans Proceedings of the 9th International Conference on the Foundations of …, 2014 | 32 | 2014 |
Distributed System Architecture for Control of a Set Top Box R van Rozen, D Bonfrer, E Global BV US Patent App. 13/327,539, 2011 | 32* | 2011 |
Toward Live Domain-Specific Languages: From Text Differencing to Adapting Models at Run Time R van Rozen, T van der Storm Software & Systems Modeling, 1-18, 2017 | 30 | 2017 |
Languages of Games and Play: A Systematic Mapping Study R van Rozen ACM Computing Surveys (CSUR) 53 (6), 1-37, 2020 | 24 | 2020 |
Micro-Machinations: A DSL for Game Economies P Klint, R van Rozen Software Language Engineering, 36-55, 2013 | 18 | 2013 |
Measuring quality of grammars for procedural level generation R van Rozen, Q Heijn Proceedings of the 13th International Conference on the Foundations of …, 2018 | 17 | 2018 |
Origin Tracking + Text Differencing = Textual Model Differencing R van Rozen, T van der Storm Proceedings of the 8th International Conference on Model Transformation, 2015 | 15 | 2015 |
Embedding dynamic information in electronic devices R van Rozen, E Global BV US Patent App. 13/504,468, 2010 | 15* | 2010 |
A Pattern-Based Game Mechanics Design Assistant R van Rozen Proceedings of the 10th International Conference on the Foundations of …, 2015 | 12 | 2015 |
Game Developers need Lua AiR: Static Analysis of Lua using Interface Models P Klint, L Roosendaal, R van Rozen International Conference on Entertainment Computing, 530-535, 2012 | 8 | 2012 |
Cascade: A Meta-Language for Change, Cause and Effect R van Rozen Proceedings of the 16th ACM SIGPLAN International Conference on Software …, 2023 | 6 | 2023 |
Game Engine Wizardry for Programming Mischief R van Rozen Proceedings of the 2nd ACM SIGPLAN International Workshop on Programming …, 2023 | 3 | 2023 |
On logic and questions in dialogue systems M Borkent, R van Rozen | 3 | 2005 |
First-Person Realtime Collaborative Metaprogramming Adventures R van Rozen, Y Reijne, C Julia, G Samaritaki Workshop on Programming Languages and Interactive Entertainment (PLIE), 2021 | 2 | 2021 |
ScriptButler serves an Empirical Study of PuzzleScript: Analyzing the Expressive Power of a Game DSL through Source Code Analysis C Julia, R van Rozen Proceedings of the 18th International Conference on the Foundations of …, 2023 | 1 | 2023 |
Languages of Games and Play: Automating Game Design & Enabling Live Programming R van Rozen University of Amsterdam, 2020 | 1 | 2020 |
The Puzzle Forecast: Tutorial Analytics Predict Trial and Error D Vet, R van Rozen Proceedings of the 19th International Conference on the Foundations of …, 2024 | | 2024 |
LiveRec: Prototyping Probes by Framing Debug Protocols JB Döderlein, R van Rozen, T van der Storm arXiv preprint arXiv:2403.02161, 2024 | | 2024 |
Advanced Game Engine Wizardry for Visual Programming Environments E Kletsko, R van Rozen | | 2024 |
Towards a Unified Language for Card Game Design R van Rozen, A Bouwer, K Millenaar Proceedings of the 18th International Conference on the Foundations of …, 2023 | | 2023 |