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Riemer van Rozen
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Cited by
Year
Adapting Game Mechanics with Micro-Machinations
R van Rozen, J Dormans
Proceedings of the 9th International Conference on the Foundations of …, 2014
322014
Distributed System Architecture for Control of a Set Top Box
R van Rozen, D Bonfrer, E Global BV
US Patent App. 13/327,539, 2011
32*2011
Toward Live Domain-Specific Languages: From Text Differencing to Adapting Models at Run Time
R van Rozen, T van der Storm
Software & Systems Modeling, 1-18, 2017
302017
Languages of Games and Play: A Systematic Mapping Study
R van Rozen
ACM Computing Surveys (CSUR) 53 (6), 1-37, 2020
242020
Micro-Machinations: A DSL for Game Economies
P Klint, R van Rozen
Software Language Engineering, 36-55, 2013
182013
Measuring quality of grammars for procedural level generation
R van Rozen, Q Heijn
Proceedings of the 13th International Conference on the Foundations of …, 2018
172018
Origin Tracking + Text Differencing = Textual Model Differencing
R van Rozen, T van der Storm
Proceedings of the 8th International Conference on Model Transformation, 2015
152015
Embedding dynamic information in electronic devices
R van Rozen, E Global BV
US Patent App. 13/504,468, 2010
15*2010
A Pattern-Based Game Mechanics Design Assistant
R van Rozen
Proceedings of the 10th International Conference on the Foundations of …, 2015
122015
Game Developers need Lua AiR: Static Analysis of Lua using Interface Models
P Klint, L Roosendaal, R van Rozen
International Conference on Entertainment Computing, 530-535, 2012
82012
Cascade: A Meta-Language for Change, Cause and Effect
R van Rozen
Proceedings of the 16th ACM SIGPLAN International Conference on Software …, 2023
62023
Game Engine Wizardry for Programming Mischief
R van Rozen
Proceedings of the 2nd ACM SIGPLAN International Workshop on Programming …, 2023
32023
On logic and questions in dialogue systems
M Borkent, R van Rozen
32005
First-Person Realtime Collaborative Metaprogramming Adventures
R van Rozen, Y Reijne, C Julia, G Samaritaki
Workshop on Programming Languages and Interactive Entertainment (PLIE), 2021
22021
ScriptButler serves an Empirical Study of PuzzleScript: Analyzing the Expressive Power of a Game DSL through Source Code Analysis
C Julia, R van Rozen
Proceedings of the 18th International Conference on the Foundations of …, 2023
12023
Languages of Games and Play: Automating Game Design & Enabling Live Programming
R van Rozen
University of Amsterdam, 2020
12020
The Puzzle Forecast: Tutorial Analytics Predict Trial and Error
D Vet, R van Rozen
Proceedings of the 19th International Conference on the Foundations of …, 2024
2024
LiveRec: Prototyping Probes by Framing Debug Protocols
JB Döderlein, R van Rozen, T van der Storm
arXiv preprint arXiv:2403.02161, 2024
2024
Advanced Game Engine Wizardry for Visual Programming Environments
E Kletsko, R van Rozen
2024
Towards a Unified Language for Card Game Design
R van Rozen, A Bouwer, K Millenaar
Proceedings of the 18th International Conference on the Foundations of …, 2023
2023
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