Serious games for screening pre-dementia conditions: from virtuality to reality? A pilot project C Zucchella, E Sinforiani, C Tassorelli, E Cavallini, D Tost-Pardell, S Grau, ... Functional neurology 29 (3), 153, 2014 | 60 | 2014 |
3D pore analysis of sedimentary rocks E Vergés, D Tost, D Ayala, E Ramos, S Grau Sedimentary Geology 234 (1-4), 109-115, 2011 | 59 | 2011 |
3D reconstruction and quantification of porous structures E Vergés, D Ayala, S Grau, D Tost Computers & Graphics 32 (4), 438-444, 2008 | 33 | 2008 |
Animation of 3D avatars for rehabilitation of the upper limbs S Moya, S Grau, D Tost, R Campeny, M Ruiz 2011 Third International Conference on Games and Virtual Worlds for Serious …, 2011 | 29 | 2011 |
PREVIRNEC: a cognitive telerehabilitation system based on virtual environments D Tost, S Grau, M Ferré, P García, JM Tormos, A García, T Roig 2009 Virtual Rehabilitation International Conference, 87-93, 2009 | 22 | 2009 |
Gamification of elementary math learning: A game designer role-playing experience with kids J Baldeón, A Puig, I Rodríguez, M Lopez, S Grau, M Escayola Workshop on Gamification in Education: Barcelona, Spain, 2015 | 17 | 2015 |
Virtual porosimeter E Vergés, D Ayala, S Grau, D Tost Computer-Aided Design and Applications 5 (1-4), 557-564, 2008 | 17 | 2008 |
SKETCH'NDO: A framework for the creation of task-based serious games S Moya, D Tost, S Grau, A von Barnekow, E Felix Journal of Visual Languages & Computing 34, 1-10, 2016 | 13 | 2016 |
The wise cursor: assisted selection in 3D serious games S Moya, S Grau, D Tost The visual computer 29, 795-804, 2013 | 13 | 2013 |
Clinical validation of computer vision and artificial intelligence algorithms for wound measurement and tissue classification in wound care D Reifs, L Casanova-Lozano, R Reig-Bolaño, S Grau-Carrion Informatics in Medicine Unlocked 37, 101185, 2023 | 11 | 2023 |
A Serious Games platform for early diagnosis of mild cognitive impairments S Pazzi, V Falleri, S Puricelli, D Tost Pardell, A von Barnekow, S Grau, ... Games for Health 2014: Proceedings of the 4th conference on gaming and …, 2014 | 11 | 2014 |
Design of 3D virtual neuropsychological rehabilitation activities S Grau, D Tost, R Campeny, S Moya, M Ruiz 2010 Second International Conference on Games and Virtual Worlds for Serious …, 2010 | 11 | 2010 |
Jellys: Towards a videogame that trains rhythm and visual attention for Dyslexia M Ostiz-Blanco, M Lallier, S Grau, L Rello, JP Bigham, M Carreiras Proceedings of the 20th international ACM SIGACCESS conference on computers …, 2018 | 10 | 2018 |
Ray-casting time-varying volume data sets with frame-to-frame coherence D Tost, S Grau, M Ferre, A Puig Visualization and Data Analysis 2006 6060, 54-65, 2006 | 10 | 2006 |
Designing a math game for children using a participatory design experience I Rodriguez, A Puig, S Grau, M Escayola The Eighth International Conference on Advances in Human-Oriented and …, 2015 | 9 | 2015 |
Exploration of porous structures with illustrative visualizations S Grau, E Vergés, D Tost, D Ayala Computers & Graphics 34 (4), 398-408, 2010 | 8 | 2010 |
From learning to game mechanics: The design and the analysis of a serious game for computer literacy J Baldeón, I Rodríguez, A Puig, D Gómez, S Grau 2016 11th Iberian Conference on Information Systems and Technologies (CISTI …, 2016 | 7 | 2016 |
An adaptive cutaway with volume context preservation S Grau, A Puig International Symposium on Visual Computing, 847-856, 2009 | 7 | 2009 |
Frame-to-frame coherent GPU ray-casting for time-varying volume data. S Grau, D Tost VMV, 61-70, 2007 | 7 | 2007 |
VolumeEVM: A new approach for surface/volume integration J Rodríguez, D Ayala, S Grau Computers & Graphics 29 (2), 217-224, 2005 | 7 | 2005 |