Eric Heitz
Eric Heitz
Unity Technologies
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Title
Cited by
Cited by
Year
Understanding the masking-shadowing function in microfacet-based BRDFs
E Heitz
Journal of Computer Graphics Techniques 3 (2), 32-91, 2014
1422014
Multiple-scattering microfacet BSDFs with the Smith model
E Heitz, J Hanika, E d'Eon, C Dachsbacher
ACM Transactions on Graphics (TOG) 35 (4), 1-14, 2016
812016
Linear efficient antialiased displacement and reflectance mapping
J Dupuy, E Heitz, JC Iehl, P Poulin, F Neyret, V Ostromoukhov
ACM Transactions on Graphics (TOG) 32 (6), 1-11, 2013
732013
Real-time polygonal-light shading with linearly transformed cosines
E Heitz, J Dupuy, S Hill, D Neubelt
ACM Transactions on Graphics (TOG) 35 (4), 1-8, 2016
712016
Importance sampling microfacet‐based BSDFs using the distribution of visible normals
E Heitz, E d'Eon
Computer Graphics Forum 33 (4), 103-112, 2014
572014
The SGGX microflake distribution
E Heitz, J Dupuy, C Crassin, C Dachsbacher
ACM Transactions on Graphics (TOG) 34 (4), 1-11, 2015
562015
Combining analytic direct illumination and stochastic shadows
E Heitz, S Hill, M McGuire
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and …, 2018
352018
Extracting microfacet‐based brdf parameters from arbitrary materials with power iterations
J Dupuy, E Heitz, JC Iehl, P Poulin, V Ostromoukhov
Computer Graphics Forum 34 (4), 21-30, 2015
312015
Physically based shading in theory and practice
S Hill, S McAuley, L Belcour, W Earl, N Harrysson, S Hillaire, N Hoffman, ...
ACM SIGGRAPH 2020 Courses, 1-12, 2020
292020
Representing appearance and pre-filtering subpixel data in sparse voxel octrees
E Heitz, F Neyret
High Performance Graphics 2012, 125-134, 2012
282012
A spherical cap preserving parameterization for spherical distributions
J Dupuy, E Heitz, L Belcour
ACM Transactions on Graphics (TOG) 36 (4), 1-12, 2017
242017
Microfacet-based normal mapping for robust Monte Carlo path tracing
V Schüssler, E Heitz, J Hanika, C Dachsbacher
ACM Transactions on Graphics (TOG) 36 (6), 1-12, 2017
212017
Filtering color mapped textures and surfaces
E Heitz, D Nowrouzezahrai, P Poulin, F Neyret
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and …, 2013
212013
High-performance by-example noise using a histogram-preserving blending operator
E Heitz, F Neyret
Proceedings of the ACM on Computer Graphics and Interactive Techniques 1 (2 …, 2018
182018
Additional Progress Towards the Unification of Microfacet and Microflake Theories.
J Dupuy, E Heitz, E d'Eon
EGSR (EI&I), 55-63, 2016
162016
Sampling the GGX distribution of visible normals
E Heitz
Journal of Computer Graphics Techniques Vol 7 (4), 2018
142018
Correlation effect between transmitter and receiver azimuthal directions on the illumination function from a random rough surface
E Heitz, C Bourlier, N Pinel
Waves in Random and Complex Media 23 (3), 318-335, 2013
92013
A low-discrepancy sampler that distributes monte carlo errors as a blue noise in screen space
E Heitz, L Belcour, V Ostromoukhov, D Coeurjolly, JC Iehl
ACM SIGGRAPH 2019 Talks, 1-2, 2019
82019
Distributing monte carlo errors as a blue noise in screen space by permuting pixel seeds between frames
E Heitz, L Belcour
Computer Graphics Forum 38 (4), 149-158, 2019
82019
Adaptive GPU ray casting based on spectral analysis
S Suwelack, E Heitz, R Unterhinninghofen, R Dillmann
International Workshop on Medical Imaging and Virtual Reality, 169-178, 2010
82010
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Articles 1–20