Gareth R Schott
Gareth R Schott
Professor, Screen and Media Studies, Waikato University
Verified email at - Homepage
Cited by
Cited by
Computer games: Text, narrative and play
D Carr
Polity, 2006
Girl gamers and their relationship with the gaming culture
GR Schott, KR Horrell
Convergence 6 (4), 36-53, 2000
Heavy hero or digital dummy? Multimodal player–avatar relations in Final Fantasy 7
A Burn, G Schott
Visual Communication 3 (2), 213-233, 2004
Examining the “male, antisocial” stereotype of high computer users
G Schott, N Selwyn
Journal of Educational Computing Research 23 (3), 291-303, 2000
Designing for learning or designing for fun? Setting usability guidelines for mobile educational games
S Thomas, G Schott, M Kambouri
Learning with mobile devices: A book of papers, 173-181, 2004
Situating gaming as a sonic experience: the acoustic ecology of first person shooters
M Grimshaw, G Schott
Digital Games Research Association (DiGRA), 2007
Doing game studies: A multi-method approach to the study of textuality, interactivity and narrative space
D Carr, G Schott, A Burn, D Buckingham
Media International Australia 110 (1), 19-30, 2004
Social play and learning
G Schott, M Kambouri
Polity Press, 2005
Health and digital gaming: The benefits of a community of practice
G Schott, D Hodgetts
Journal of health psychology 11 (2), 309-316, 2006
A conceptual framework for the analysis of first-person shooter audio and its potential use for game engines
M Grimshaw, G Schott
International Journal of Computer Games Technology 2008, 2008
Agency in and around play
G Schott
Computer games: Text, narrative and play, 133-148, 2006
From fan appropriation to industry re-appropriation: the sexual identity of comic superheroes
G Schott
Journal of Graphic Novels and Comics 1 (1), 17-29, 2010
Moving between the spectral and material plane: Interactivity in social play with computer games
G Schott, M Kambouri
Convergence 9 (3), 41-55, 2003
That Dragon, Cancer: Contemplating life and death in a medium that has frequently trivialized both
GR Schott
Digital Games Research Association Conference (DiGRA) 14 (1), 1-10, 2017
Violent Games
G Schott
Bloomsbury Publishing, 2016
Feedback-based gameplay metrics: measuring player experience via automatic visual analysis
R Marczak, J van Vught, G Schott, LE Nacke
Proceedings of The 8th Australasian Conference on Interactive Entertainment …, 2012
The relational self-concept scale: A context-specific self-report measure for adolescents
GR Schott, W Bellin
Adolescence 36 (141), 85, 2001
Fan-art as a function of agency in Oddworld fan-culture
G Schott, A Burn
Videogames and art, 238-254, 2007
Textuality in video games
D Carr, A Burn, G Schott, D Buckingham
Faculty of Arts, Utrecht University, 2003
Art (re) production as an expression of collective agency within Oddworld Fan-culture
G Schott, A Burn
Works & Days, Capitalizing on Play: Politicized Readings of the Computer …, 2004
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