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Elly Konijn
Elly Konijn
Professor of Media Psychology, Communication and Media, VU University Amsterdam
Verified email at vu.nl
Title
Cited by
Cited by
Year
I wish I were a warrior: the role of wishful identification in the effects of violent video games on aggression in adolescent boys.
EA Konijn, M Nije Bijvank, BJ Bushman
Developmental psychology 43 (4), 1038, 2007
6172007
Media use and brain development during adolescence
EA Crone, EA Konijn
Nature communications 9 (1), 1-10, 2018
4502018
Some like it bad: Testing a model for perceiving and experiencing fictional characters
EA Konijn, JF Hoorn
Media psychology 7 (2), 107-144, 2005
3962005
Figurative framing: Shaping public discourse through metaphor, hyperbole, and irony
C Burgers, EA Konijn, GJ Steen
Communication theory 26 (4), 410-430, 2016
3622016
Mediated interpersonal communication
S Utz, M Tanis, SB Barnes
Routledge, 2008
2652008
Me, my selfie, and I: The relations between selfie behaviors, body image, self-objectification, and self-esteem in young women.
J Veldhuis, JM Alleva, AJD Bij de Vaate, M Keijer, EA Konijn
Psychology of Popular Media 9 (1), 3, 2020
2202020
Acting emotions
E Konijn
Amsterdam University Press, 2000
2162000
The Routledge handbook of emotions and mass media
K Doveling, K Döveling, C von Scheve, EA Konijn
Routledge, 2010
178*2010
Parasocial interactions and paracommunication with new media characters
EA Konijn, S Utz, M Tanis, SB Barnes
Mediated interpersonal communication, 191-213, 2008
1652008
Age and violent-content labels make video games forbidden fruits for youth
MN Bijvank, EA Konijn, BJ Bushman, PHMP Roelofsma
Pediatrics 123 (3), 870-876, 2009
1632009
Gaming addiction, definition and measurement: A large-scale empirical study
MLC Spekman, EA Konijn, PHMP Roelofsma, MD Griffiths
Computers in human behavior 29 (6), 2150-2155, 2013
1602013
Perceiving and experiencing fictional characters: An integrative account1
JF Hoorn, EA Konijn
Japanese Psychological Research 45 (4), 250-268, 2003
1562003
Gamification as a tool for engaging student learning: A field experiment with a gamified app
K Welbers, EA Konijn, C Burgers, AB De Vaate, A Eden, BC Brugman
E-learning and Digital Media 16 (2), 92-109, 2019
1542019
Emotional labor among police officers: A diary study relating strain, emotional labor, and service performance
BR Van Gelderen, EA Konijn, AB Bakker
The International Journal of Human Resource Management 28 (6), 852-879, 2017
1502017
The effects of metaphorical framing on political persuasion: A systematic literature review
A Boeynaems, C Burgers, EA Konijn, GJ Steen
Metaphor and Symbol 32 (2), 118-134, 2017
1462017
A healthy dose of trust: The relationship between interpersonal trust and health
IK Schneider, EA Konijn, F Righetti, CE Rusbult
Personal relationships 18 (4), 668-676, 2011
1362011
Affective affordances: Improving interface character engagement through Interaction
HC Van Vugt, JF Hoorn, EA Konijn, A de Bie Dimitriadou
International Journal of Human-Computer Studies 64 (9), 874-888, 2006
1342006
Realism is not all! User engagement with task-related interface characters
HC van Vugt, EA Konijn, JF Hoorn, I Keur, A Eliéns
Interacting with Computers 19 (2), 267-280, 2007
1322007
Making ads less complex, yet more creative and persuasive: The effects of conventional metaphors and irony in print advertising
C Burgers, EA Konijn, GJ Steen, MAR Iepsma
International Journal of Advertising 34 (3), 515-532, 2015
1302015
The appeal of violent video games to lower educated aggressive adolescent boys from two countries
JS Lemmens, BJ Bushman, EA Konijn
CyberPsychology & Behavior 9 (5), 638-641, 2006
1282006
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