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Jan Kruse
Jan Kruse
Mediadesign University of Applied Sciences
Verified email at mediadesign.de - Homepage
Title
Cited by
Cited by
Year
Evaluating the impact of procedurally generated content on game immersion
AM Connor, TJ Greig, J Kruse
The Computer Games Journal 6 (4), 209-225, 2017
192017
Multi-agent evolutionary systems for the generation of complex virtual worlds
J Kruse, AM Connor
arXiv preprint arXiv:1604.05792, 2016
102016
Procedural urban environments for FPS games
J Kruse, R Sosa, A Connor
ACSW '16 Proceedings of the Australasian Computer Science Week Multiconference, 2016
102016
Interactive evolutionary computation in design applications for virtual worlds
J Kruse
Auckland University of Technology, 2014
52014
An interactive multi-agent system for game design
J Kruse, AM Connor, S Marks
The Computer Games Journal 10 (1), 41-63, 2021
42021
Teaching visual storytelling for virtual production pipelines incorporating motion capture and visual effects
G Bennett, J Kruse
SIGGRAPH Asia 2015 Symposium on Education, 1-8, 2015
42015
Evolutionary generation of game levels
AM Connor, TJ Greig, J Kruse
EAI Endorsed Transactions on Creative Technologies 5 (15), e4-e4, 2018
32018
Developing new pedagogical models for curricula targeting industry and government collaborations
J Piper, G Bennett, J Kruse
SIGGRAPH ASIA 2016 Symposium on Education, 1-7, 2016
22016
Virtual Reality MRI Experience for Children
J Kruse, G Bennett, S Reay, A Denton
Joint International Conference on Serious Games, 260-263, 2016
22016
Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation
J Kruse
Auckland University of Technology, 2019
12019
Activity recognition evaluation via machine learning
ANA Rameka, AM Connor, J Kruse
EAI Endorsed Transactions on Ambient Systems 18, 2019
2019
Artist-Driven Software Development Framework for Visual Effects Studios
J Kruse
Creative Technologies for Multidisciplinary Applications, 286-308, 2016
2016
Teaching Visual Storytelling for Virtual Production Pipelines Incorporating Motion Capture and Visual Effects
J Kruse, G Bennett
ACM Digital Library, 2015
2015
Interactive Evolutionary Computation in Design Applications for Virtual Worlds: A Thesis Submitted to Auckland University of Technology in Partial Fulfilment of the …
J Kruse
AUT University, 2014
2014
Using RGB-D cameras in live action visual effects
J Kruse
Auckland University of Technology, 2012
2012
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Articles 1–15