Read-the-game: System for skill-based visual exploratory activity assessment with a full body virtual reality soccer simulation CD Rojas Ferrer, H Shishido, I Kitahara, Y Kameda PloS one 15 (3), e0230042, 2020 | 33 | 2020 |
Read-the-game skill evaluation by analyzing head orientation in immersive VR CDR Ferrer, I Kitahara, Y Kameda 2017 3DTV Conference: The True Vision-Capture, Transmission and Display of …, 2017 | 8 | 2017 |
Visual exploratory activity under microgravity conditions in vr: An exploratory study during a parabolic flight CDR Ferrer, H Shishido, I Kitahara, Y Kameda 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1136-1137, 2019 | 5 | 2019 |
A Prospective Study About Enhancing Effect of VR in Soccer Training CDR Ferrer, I Kitahara, Y Kameda 電子情報通信学会技術研究報告= IEICE technical report: 信学技報 116 (150), 25-30, 2016 | 3 | 2016 |
Work-in-progress—avatar vs teams: co-presence and visual behavior in a videoconference cooperative task CDR Ferrer, T Fujiwara 2022 8th International Conference of the Immersive Learning Research Network …, 2022 | 2 | 2022 |
A new verification approach for subjective evaluation of actions in HMD-VR with EEG Y Kameda, CDR Ferrer, S Ohnishi, H Shishido International Workshop on Advanced Imaging Technology (IWAIT) 2021 11766 …, 2021 | 2 | 2021 |
Work support system and work support method CDR Ferrer, T Fujiwara US Patent App. 18/362,666, 2024 | | 2024 |
Work-in-Progress—Exploring the Effectiveness of Multi-User Basic Workflow Assessment Training in Web XR CDR Ferrer, M Ishibashi, T Fujiwara Immersive Learning Research-Academic, 110-114, 2023 | | 2023 |
Work-in-progress—Effectiveness of Avatar Guided Instructions and Feedback in the Server Repair and Maintenance Task SK Dwivedi, CDR Ferrer, T Fujiwara 2022 8th International Conference of the Immersive Learning Research Network …, 2022 | | 2022 |
READ-THE-GAME skill assessment with a full body immersive VR soccer simulation CD Rojas Ferrer | | 2021 |
A Prospective Study About Enhancing Effect of VR in Soccer Training (マルチメディア・仮想環境基礎) CD Rojas Ferrer, I Kitahara, Y Kameda 電子情報通信学会技術研究報告= IEICE technical report: 信学技報 116 (150), 25-30, 2016 | | 2016 |
Players Displacement based on Captured Data in a VR Soccer Training Simulation CDR Ferrer, I Kitahara, Y Kameda, Y Ohta IEICE Conferences Archives, 2016 | | 2016 |
H-3-13 Players Displacement based on Captured Data in a VR Soccer Training Simulation D Cesar, F Rojas, K Itaru, K Yoshinari, O Yuichi 電子情報通信学会基礎・境界ソサイエティ/NOLTA ソサイエティ大会講演論文集 2016, 306, 2016 | | 2016 |
Estudio comparativo de pronóstico de radioatenuación troposférica por lluvia en Maracay entre los años 2006-2015 CR Ferrer Télématique 14 (2), 124-143, 2015 | | 2015 |
Comparative study of rain attenuation forecast in Maracay among the years 2006-2015 C Rojas TELEMATIQUE 14 (2), 124-143, 2015 | | 2015 |
Players Displacement based on Captured Data in a VR Soccer Training Simulation C Daniel, RFIKY Kameda, Y Ohta | | |
Realization of a full-body immersive VR system for READ-THE-GAME skill development CD Rojas, H Shishido, I Kitahara, Y Kameda | | |