PizzaText: Text entry for virtual reality systems using dual thumbsticks D Yu, K Fan, H Zhang, D Monteiro, W Xu, HN Liang IEEE transactions on visualization and computer graphics 24 (11), 2927-2935, 2018 | 106 | 2018 |
Gaze-supported 3d object manipulation in virtual reality D Yu, X Lu, R Shi, HN Liang, T Dingler, E Velloso, J Goncalves Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021 | 84 | 2021 |
Ringtext: Dwell-free and hands-free text entry for mobile head-mounted displays using head motions W Xu, HN Liang, Y Zhao, T Zhang, D Yu, D Monteiro IEEE transactions on visualization and computer graphics 25 (5), 1991-2001, 2019 | 81 | 2019 |
🌺 Fully-occluded target selection in virtual reality D Yu, Q Zhou, J Newn, T Dingler, E Velloso, J Goncalves 🏅IEEE transactions on visualization and computer graphics 26 (12), 3402-3413, 2020 | 75 | 2020 |
Exploration of hands-free text entry techniques for virtual reality X Lu, D Yu, HN Liang, W Xu, Y Chen, X Li, K Hasan 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2020 | 69 | 2020 |
🌺 Modeling Endpoint Distribution of Pointing Selection Tasks in Virtual Reality Environments D Yu, HN Liang, X Lu, K Fan, B Ens ACM Transactions on Graphics (TOG) 38 (6), 1-13, 2019 | 61 | 2019 |
Virtual reality sickness mitigation methods: A comparative study in a racing game R Shi, HN Liang, Y Wu, D Yu, W Xu Proceedings of the ACM on Computer Graphics and Interactive Techniques 4 (1 …, 2021 | 58 | 2021 |
DMove: Directional motion-based interaction for augmented reality head-mounted displays W Xu, HN Liang, Y Zhao, D Yu, D Monteiro Proceedings of the 2019 CHI conference on human factors in computing systems …, 2019 | 52 | 2019 |
Design and evaluation of visualization techniques of off-screen and occluded targets in virtual reality environments D Yu, HN Liang, K Fan, H Zhang, C Fleming, K Papangelis IEEE transactions on visualization and computer graphics 26 (9), 2762-2774, 2019 | 40 | 2019 |
Electronic monitoring systems for hand hygiene: systematic review of technology C Wang, W Jiang, K Yang, D Yu, J Newn, Z Sarsenbayeva, J Goncalves, ... Journal of Medical Internet Research 23 (11), e27880, 2021 | 37 | 2021 |
itext: Hands-free text entry on an imaginary keyboard for augmented reality systems X Lu, D Yu, HN Liang, J Goncalves The 34th Annual ACM Symposium on User Interface Software and Technology, 815-825, 2021 | 35 | 2021 |
Predicting gaze-based target selection in augmented reality headsets based on eye and head endpoint distributions Y Wei, R Shi, D Yu, Y Wang, Y Li, L Yu, HN Liang Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023 | 34 | 2023 |
Target Selection in Head-Mounted Display Virtual Reality Environments. D Yu, HN Liang, F Lu, V Nanjappan, K Papangelis, W Wang J. Univers. Comput. Sci. 24 (9), 1217-1243, 2018 | 34 | 2018 |
Reading on 3D surfaces in virtual environments C Wei, D Yu, T Dingler 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 721-728, 2020 | 31 | 2020 |
Evaluating engagement level and analytical support of interactive visualizations in virtual reality environments F Lu, D Yu, HN Liang, W Chen, K Papangelis, NM Ali 2018 IEEE international symposium on mixed and augmented reality (ISMAR …, 2018 | 30 | 2018 |
Depthtext: Leveraging head movements towards the depth dimension for hands-free text entry in mobile virtual reality systems X Lu, D Yu, HN Liang, X Feng, W Xu 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1060-1061, 2019 | 24 | 2019 |
Blending on-body and mid-air interaction in virtual reality D Yu, Q Zhou, T Dingler, E Velloso, J Goncalves 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2022 | 22 | 2022 |
Eyes-free target acquisition during walking in immersive mixed reality Q Zhou, D Yu, MN Reinoso, J Newn, J Goncalves, E Velloso IEEE Transactions on Visualization and Computer Graphics 26 (12), 3423-3433, 2020 | 22 | 2020 |
Movement guidance using a mixed reality mirror Q Zhou, A Irlitti, D Yu, J Goncalves, E Velloso Proceedings of the 2022 ACM Designing Interactive Systems Conference, 821-834, 2022 | 17 | 2022 |
Depthmove: Leveraging head motions in the depth dimension to interact with virtual reality head-worn displays D Yu, HN Liang, X Lu, T Zhang, W Xu 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2019 | 15 | 2019 |