| Evolving spatio-temporal data machines based on the NeuCube neuromorphic framework: design methodology and selected applications N Kasabov, NM Scott, E Tu, S Marks, N Sengupta, E Capecci, M Othman, ... Neural Networks 78, 1-14, 2016 | 74 | 2016 |
| Evaluation of game engines for simulated surgical training S Marks, J Windsor, B Wünsche Proceedings of the 5th international conference on Computer graphics and …, 2007 | 71 | 2007 |
| Towards the Holodeck: fully immersive virtual reality visualisation of scientific and engineering data S Marks, JE Estevez, AM Connor Proceedings of the 29th International Conference on Image and Vision …, 2014 | 53 | 2014 |
| Development and evaluation of an exercycle game using immersive technologies LA Shaw, BC Wünsche, C Lutteroth, S Marks, J Buckley, P Corballis Australian Computer Society, Inc.(ACS), 2015 | 27 | 2015 |
| An intuitive tangible game controller J Foottit, D Brown, S Marks, AM Connor Proceedings of the 2014 Conference on Interactive Entertainment, 1-7, 2014 | 26 | 2014 |
| Challenges in virtual reality exergame design LA Shaw, BC Wünsche, C Lutteroth, S Marks, R Callies Australian Computer Society, Inc.(ACS), 2015 | 18 | 2015 |
| Evaluation of game engines for simulated clinical training S Marks, J Windsor, B Wünsche Canterbury University, 2008 | 18 | 2008 |
| Design of a virtual trainer for exergaming LA Shaw, R Tourrel, BC Wunsche, C Lutteroth, S Marks, J Buckley Proceedings of the Australasian Computer Science Week Multiconference, 63, 2016 | 15 | 2016 |
| Design methodology and selected applications of evolving spatio-temporal data machines in the NeuCube neuromorphic framework N Kasabov, N Scott, E Tu, S Marks, N Sengupta, E Capecci, M Othman, ... Neural Netw 78, 1-14, 2016 | 14 | 2016 |
| Creating creative technologists: Playing with (in) education AM Connor, S Marks, C Walker Creativity in the Digital Age, 35-56, 2015 | 13 | 2015 |
| Getting up your nose: a virtual reality education tool for nasal cavity anatomy S Marks, D White, M Singh SIGGRAPH Asia 2017 symposium on education, 1, 2017 | 11 | 2017 |
| Development of a wearable haptic game interface J Foottit, D Brown, S Marks, AM Connor arXiv preprint arXiv:1604.08322, 2016 | 10 | 2016 |
| An unexpected journey: Experiences of learning through exploration and experimentation AM Connor, C Berthelsen, S Karmokar, S Marks, B Kenobi, C Walker The Hong Kong Polytechnic University School of Design, Hong Kong Design …, 2014 | 10 | 2014 |
| Head tracking based avatar control for virtual environment teamwork training S Marks, J Windsor, B Wünsche JVRB-Journal of Virtual Reality and Broadcasting 9 (9), 2012 | 10 | 2012 |
| Evaluation of the effectiveness of head tracking for view and avatar control in virtual environments S Marks, JA Windsor, B Wünsche 2010 25th International Conference of Image and Vision Computing New Zealand …, 2010 | 10 | 2010 |
| Enhancing virtual environment-based surgical teamwork training with non-verbal communication S Marks, J Windsor, B Wünsche INSTICC Press 2009, 2009 | 10 | 2009 |
| Enhancing virtual environment-based surgical teamwork training with non-verbal communication S Marks, J Windsor, B Wünsche INSTICC Press 2009, 2009 | 10 | 2009 |
| An investigation of meshless deformation for fast soft tissue simulation in virtual surgery applications A Henriques, B Wünsche, S Marks Springer Berlin/Heidelberg, 2007 | 8 | 2007 |
| Collaborative soft object manipulation for game engine-based virtual reality surgery simulators S Marks, JA Windsor, B Wünsche University of Waikato, 2007 | 7 | 2007 |
| Problem solving at the edge of disciplines A Connor, R Sosa, AG Jackson, S Marks Handbook of Research on Creative Problem-Solving Skill Development in Higher …, 2017 | 5 | 2017 |