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Stefan Marks
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Evolving spatio-temporal data machines based on the NeuCube neuromorphic framework: Design methodology and selected applications
N Kasabov, NM Scott, E Tu, S Marks, N Sengupta, E Capecci, M Othman, ...
Neural Networks 78, 1-14, 2016
1272016
Towards the Holodeck: fully immersive virtual reality visualisation of scientific and engineering data
S Marks, JE Estevez, AM Connor
Proceedings of the 29th International Conference on Image and Vision†…, 2014
872014
Evaluation of game engines for simulated surgical training
S Marks, J Windsor, B WŁnsche
Proceedings of the 5th international conference on Computer graphics and†…, 2007
842007
Development and evaluation of an exercycle game using immersive technologies
LA Shaw, BC WŁnsche, C Lutteroth, S Marks, J Buckley, P Corballis
Australian Computer Society, Inc.(ACS), 2015
492015
Getting up your nose: A virtual reality education tool for nasal cavity anatomy
S Marks, D White, M Singh
SIGGRAPH Asia 2017 symposium on education, 1-7, 2017
422017
Challenges in virtual reality exergame design
LA Shaw, BC WŁnsche, C Lutteroth, S Marks, R Callies
Australian Computer Society, Inc.(ACS), 2015
422015
An intuitive tangible game controller
J Foottit, D Brown, S Marks, AM Connor
Proceedings of the 2014 Conference on Interactive Entertainment, 1-7, 2014
342014
Design of a virtual trainer for exergaming
LA Shaw, R Tourrel, BC Wunsche, C Lutteroth, S Marks, J Buckley
Proceedings of the Australasian Computer Science Week Multiconference, 1-9, 2016
242016
Design methodology and selected applications of evolving spatio-temporal data machines in the NeuCube neuromorphic framework
N Kasabov, N Scott, E Tu, S Marks, N Sengupta, E Capecci, M Othman, ...
Neural Networks 78 (2016)), 1-14, 2016
222016
Evaluation of game engines for simulated clinical training
S Marks, J Windsor, B WŁnsche
Canterbury University, 2008
222008
Development of a wearable haptic game interface
J Foottit, D Brown, S Marks, AM Connor
arXiv preprint arXiv:1604.08322, 2016
162016
Creating creative technologists: Playing with (in) education
AM Connor, S Marks, C Walker
Creativity in the digital age, 35-56, 2015
162015
An unexpected journey: Experiences of learning through exploration and experimentation
AM Connor, C Berthelsen, S Karmokar, B Kenobi, S Marks, C Walker
DesignEd Asia Conference, Hong Kong, 2014
142014
Head tracking based avatar control for virtual environment teamwork training
S Marks, J Windsor, B WŁnsche
JVRB-Journal of Virtual Reality and Broadcasting 9 (9), 2012
122012
Enhancing virtual environment-based surgical teamwork training with non-verbal communication
S Marks, J Windsor, B WŁnsche
INSTICC Press 2009, 2009
122009
Enhancing virtual environment-based surgical teamwork training with non-verbal communication
S Marks, J Windsor, B WŁnsche
INSTICC Press 2009, 2009
122009
Evaluation of the effectiveness of head tracking for view and avatar control in virtual environments
S Marks, JA Windsor, B WŁnsche
2010 25th International Conference of Image and Vision Computing New Zealand†…, 2010
112010
Active learning and teaching through digital technology and live performance:‘choreographic thinking’as art practice in the tertiary sector
JRA Nikolai, G Bennett, S Marks, G Gilson
International Journal of Art & Design Education 38 (1), 137-152, 2019
102019
Immersive visualisation of 3-dimensional spiking neural networks
S Marks
Evolving Systems 8 (3), 193-201, 2017
92017
A wearable haptic game controller
J Foottit, D Brown, S Marks, AM Connor
arXiv preprint arXiv:1604.05479, 2016
92016
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