Vr-step: Walking-in-place using inertial sensing for hands free navigation in mobile vr environments S Tregillus, E Folmer Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016 | 188 | 2016 |
Handsfree omnidirectional VR navigation using head tilt S Tregillus, M Al Zayer, E Folmer Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems …, 2017 | 85 | 2017 |
Exploring the use of a drone to guide blind runners M Al Zayer, S Tregillus, J Bhandari, D Feil-Seifer, E Folmer Proceedings of the 18th International ACM SIGACCESS Conference on Computers …, 2016 | 72 | 2016 |
Legomotion: Scalable walking-based virtual locomotion J Bhandari, S Tregillus, E Folmer Proceedings of the 23rd ACM symposium on virtual reality software and …, 2017 | 61 | 2017 |
PAWdio: Hand input for mobile VR using acoustic sensing MA Zayer, S Tregillus, E Folmer Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016 | 12 | 2016 |
VR-Drop: exploring the use of walking-in-place to create immersive VR games S Tregillus Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016 | 11 | 2016 |
Legomotion J Bhandari, S Tregillus, E Folmer Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017 | | 2017 |
Legomotion: Scalable Walking-based Locomotion J Bhandari, S Tregillus, E Folmer | | |